Домашн
Чалькуляторы
Converter
Состояние Сервера
Имитатор Ракеты
SpeedSim
Мой альянс-командира
Defense
Число
destroy %
ned. I-mis
remaining
destroyed
Металл
Кристалл
Дейтерий
Ракетная установка
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Лёгкий лазер
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Тяжёлый лазер
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Пушка Гаусса
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Ионное орудие
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Плазменное орудие
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Малый щитовой купол
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Большой щитовой купол
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Межпланетная ракета
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Ракета-перехватчик
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
0
Всего:
0
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
launched missiles
0
0
0
0
0
Attacker Research
System
attacks
scan-copy with defense:
Оружейная технология
defender Research
System
X-time Speed
Броня космических кораблей
instruction
time of Flight
primary target
Ракетная установка
Light Laser
Heavy Laser
Пушка Гаусса
Ионное орудие
Плазменное орудие
S. Shield Dome
L. Shield Dome
all
00:00:30 h
"
destroy %
" and "
ned. missiles
" have
no
influence on the simulation!
The two columns serve as info, so that you know how much missiles you need to destroy the target.
for example to destroy 50% from the rocketlauncher. This number must attack the defender with primary
target rocketlauncher. At first you must destroy all Anti-Ballistic Missiles, ofcourse.
With "total" no consideration to the other % is given.
In the field above all values from the column "nen. missiles" are added.