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Rocket Simulator
SpeedSim
Ally-Commander
Defense
Count
destroy %
ned. I-mis
remaining
destroyed
Metal
Crystal
Deuterium
Rocket Launcher
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Light Laser
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Heavy Laser
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Gauss Cannon
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Ion Cannon
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Plasma Turret
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Small Shield Dome
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Large Shield Dome
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Interplanetary Missiles
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Anti-Ballistic Missiles
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
0
Total:
0
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
launched missiles
0
0
0
0
0
Attacker Research
System
attacks
scan-copy with defense:
Weapons Technology
defender Research
System
X-time Speed
Armour Technology
instruction
time of Flight
primary target
Rocket Launcher
Light Laser
Heavy Laser
Gauss Cannon
Ion Cannon
Plasma Turret
S. Shield Dome
L. Shield Dome
all
00:00:30 h
"
destroy %
" and "
ned. missiles
" have
no
influence on the simulation!
The two columns serve as info, so that you know how much missiles you need to destroy the target.
for example to destroy 50% from the rocketlauncher. This number must attack the defender with primary
target rocketlauncher. At first you must destroy all Anti-Ballistic Missiles, ofcourse.
With "total" no consideration to the other % is given.
In the field above all values from the column "nen. missiles" are added.