家
計算機
コンバーター
サーバー状態
ロケットのシミュレーター
SpeedSim
同盟国司令官
防衛
Count
destroy %
ned. I-mis
remaining
destroyed
メタル
クリスタル
デューテリウム
ロケットランチャー
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
ライトレーザー
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
ヘビーレーザー
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
ガウスキャノン
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
イオンキャノン
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
プラズマ塔
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
小型シールドドーム
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
大型シールドドーム
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
星間ミサイル
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
抗弾道ミサイル
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
0
合計:
0
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
launched missiles
0
0
0
0
0
Attacker Research
System
attacks
scan-copy with defense:
武器技術
defender Research
System
X-time Speed
アーマー技術
instruction
time of Flight
primary target
ロケットランチャー
Light Laser
Heavy Laser
ガウスキャノン
イオンキャノン
プラズマ塔
S. Shield Dome
L. Shield Dome
all
00:00:30 h
"
destroy %
" and "
ned. missiles
" have
no
influence on the simulation!
The two columns serve as info, so that you know how much missiles you need to destroy the target.
for example to destroy 50% from the rocketlauncher. This number must attack the defender with primary
target rocketlauncher. At first you must destroy all Anti-Ballistic Missiles, ofcourse.
With "total" no consideration to the other % is given.
In the field above all values from the column "nen. missiles" are added.