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Rocket Simulator
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Ally-Commander
Difesa
Conteggio
destroy %
ned. I-mis
rimangono
distrutto
Metallo
Cristallo
Deuterio
Lanciamissili
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Laser leggero
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Laser pesante
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Cannone Gauss
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Cannone ionico
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Cannone al plasma
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Cupola scudo
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Cupola scudo potenziata
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Missili interplanetari
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Missili anti-balistici
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
0
Somma:
0
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
missili lanciati
0
0
0
0
0
Attaccante Ricerca
Sistema
attacks
copia spiata con difese:
Tecnologia delle armi
difensore Ricerca
Sistema
X-time Speed
Tecnologia delle corazze
istruzioni
Tempo di volo
bersaglio primario
Lanciamissili
Laser leggero
Laser pesante
Cannone Gauss
Cannone ionico
Cannone al plasma
Cup. scudo
Cup. scudo pot.
tutto
00:00:30 h
"
destroy %
" and "
ned. missiles
" have
no
influence on the simulation!
The two columns serve as info, so that you know how much missiles you need to destroy the target.
for example to destroy 50% from the rocketlauncher. This number must attack the defender with primary
target rocketlauncher. At first you must destroy all Anti-Ballistic Missiles, ofcourse.
With "total" no consideration to the other % is given.
In the field above all values from the column "nen. missiles" are added.