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Rocket Simulator
SpeedSim
Ally-Commander
Obrana
Count
destroy %
ned. I-mis
remaining
destroyed
Kov
Krystaly
Deuterium
Raketomet
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Lehk laser
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Tek laser
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Gauss Kann
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Ion Kann
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Plasma Ve
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Ml Planetrn tt
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Velk Planetrn tt
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Meziplanetrn Rakety
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
Antibalistick Rakety
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
0
Total:
0
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
0
0
0
0
0
launched missiles
0
0
0
0
0
Attacker Vzkum
System
attacks
scan-copy with defense:
Zbraňové systémy
defender Vzkum
System
X-time Speed
Pancéřování
instruction
time of Flight
primary target
Raketomet
Light Laser
Heavy Laser
Gauss Kann
Ion Kann
Plasma Ve
S. Shield Dome
L. Shield Dome
all
00:00:30 h
"
destroy %
" and "
ned. missiles
" have
no
influence on the simulation!
The two columns serve as info, so that you know how much missiles you need to destroy the target.
for example to destroy 50% from the rocketlauncher. This number must attack the defender with primary
target rocketlauncher. At first you must destroy all Anti-Ballistic Missiles, ofcourse.
With "total" no consideration to the other % is given.
In the field above all values from the column "nen. missiles" are added.